Thursday, 28 February 2013
Final Design
So this is my final design for my character. I've taken the best from both of my previous concepts and simplified the line-work for possible animating purposes. I've chosen dull colours for the clothing to give the indication of age and his skin an off-grey colour.
Turnaround Second Concept
I felt my previous design had a few too many unnecessary lines in its structure and so I've simplified it further. However I'm not sure I like how upright this one is, or if I've overcomplicated the clothing.
Genndy Tartakovsky
While following artists who specialise in character creation and animation, I found Genndy Tartakovsky; the animator responsible for Samurai Jack, Dexter's Laboratory, Star Wars The Clone Wars 2003, Hotel Transylvania etc. I am very interested in this art style. Its very graphic, and uses angular and ergonomic shapes to create a simple yet extremely effective art style.
More Research
This model sheet from Disneys Aladdin is a perfect example of of the different shapes I can build from when designing a character. I'm sure this will become very useful as a reference when making my own.
Monday, 4 February 2013
Character Re-analysis
After sketching out some ideas for bat-like creatures, I found myself disliking my idea heavily and so I've rethought the character entirely. I am now thinking of a gaunt and blind old man. I want him to have slow sweeping movements around the room so that there's no doubt he controls the situation.
I want him to be tall yet skinny with ragged clothing and a greyish toned skin. this will amplify the withered and aged look I hope to achieve. I plan to elongate his fingers so that when he grasps an object it is engulfed completely. This should hopefully aid the idea of his need to control and own things. I like the idea of making his robes drape from his arms in a wing-like fashion, almost giving an animal characteristic.
I want him to be tall yet skinny with ragged clothing and a greyish toned skin. this will amplify the withered and aged look I hope to achieve. I plan to elongate his fingers so that when he grasps an object it is engulfed completely. This should hopefully aid the idea of his need to control and own things. I like the idea of making his robes drape from his arms in a wing-like fashion, almost giving an animal characteristic.
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